Torben S. Christensen fra SYBO giver et kort flash-kursus i kunsten at animere den kendte Bouncing But Crack Jelly Dance. Enjoy!
Torben
At Sybo Games we now have a monthly animator exercise. This is the first one and it has given me the chance to experiment with a lot of fun techniques! The theme was "crack" and I ended up going for the butt crack interpretation of the theme ( yeah that is how sophisticated I am!). The images show the journey from a silly doodle to rendered animation. I started out with the drawing, then I made a clay version of it in SuperSculpy. I wanted to try out making a 3d scan from photos. My first tests with the Qlone app was quite unusable. So I sent off almost 200 iPhone photos showing the model from all angles to Autodesk's Recap Photo cloud service. And I got a pretty impressive result back. I created a rig for the model using the free mGear rigging tools in Maya. Very easy and fast to use. And mGear has a rig component that can do automatic overlap on the butt cheeks! I also used the free Sculptris software to sculpt some fixes on the scanned model. For example Recap Photo had merged the butt cheeks into one. And given the "crack" theme I needed to add that to the model! I did a first pass on the animation and also started playing with a clay shader that looked a bit like SuperSculpy. But it was really looking gross and unappealing. Sort of an uncanny valley kind of thing! Too close to a skin color. And the awful broken skinning didn't help either. I polished the skinning, the animation, the automatic overlap settings. And I started working on a jello/winegum shader instead to pull it far far away from any similarity with a skin shader. And finally I rendered a 40 frame loop with Arnold. And composited a background with some disco lights in After Effects. Had great fun working on this short project! Enjoy the endless jiggle loop :D
http://bit.ly/2SDKbm2
Torben
At Sybo Games we now have a monthly animator exercise. This is the first one and it has given me the chance to experiment with a lot of fun techniques! The theme was "crack" and I ended up going for the butt crack interpretation of the theme ( yeah that is how sophisticated I am!). The images show the journey from a silly doodle to rendered animation. I started out with the drawing, then I made a clay version of it in SuperSculpy. I wanted to try out making a 3d scan from photos. My first tests with the Qlone app was quite unusable. So I sent off almost 200 iPhone photos showing the model from all angles to Autodesk's Recap Photo cloud service. And I got a pretty impressive result back. I created a rig for the model using the free mGear rigging tools in Maya. Very easy and fast to use. And mGear has a rig component that can do automatic overlap on the butt cheeks! I also used the free Sculptris software to sculpt some fixes on the scanned model. For example Recap Photo had merged the butt cheeks into one. And given the "crack" theme I needed to add that to the model! I did a first pass on the animation and also started playing with a clay shader that looked a bit like SuperSculpy. But it was really looking gross and unappealing. Sort of an uncanny valley kind of thing! Too close to a skin color. And the awful broken skinning didn't help either. I polished the skinning, the animation, the automatic overlap settings. And I started working on a jello/winegum shader instead to pull it far far away from any similarity with a skin shader. And finally I rendered a 40 frame loop with Arnold. And composited a background with some disco lights in After Effects. Had great fun working on this short project! Enjoy the endless jiggle loop :D
http://bit.ly/2SDKbm2